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Conquest of elysium 5 wiki
Conquest of elysium 5 wiki












conquest of elysium 5 wiki

The current Pale Ones game I'm playing I have one of the AIs on King difficulty, I'm just in the process of digging out a tunnel to inferno underneath their dominated section of the map to see what happens. Contrariwise the AI doesn't always guard citadels very well, and you can easily outmaneuver large armies and knock out all their citadels from under them sometimes. You can hold citadels with relatively few units and the AI is usually too chicken and doesn't value them enough as a resource to force. The last Emperor AI I beat (I always play with many AI, usually FFA, most are mid-level and one or 2 are crazier difficulty) I just triggered the EI apocalypse and waited for all their ancient forest citadels to die. You don't generally win a game where you take their armies head-on, so you play dirty, and cheese them.

#Conquest of elysium 5 wiki series#

Their release history has intertwined since the 90s, and both series share common concepts and many, many unit types. Then you can go by the difficulty's setting you find fun\challenging and dodge the whole train of critique which is about to be unleashed on you, OP.īeating high-level AI is just a game of find the exploit. Its near impossible to describe Conquest Of Elsyium 5 without contrasting it to Dominions 5, the expansive god-creating strategy series also by Illwinter. You just need to equalize how AI uses every class, so you won't be crashed by predictable outcomes (doomstacks, spam or severe autism) each and every time. I don't think there is any need for "difficulty adjustment". Witch\High Priestess win with doomstacks, Senator bombard you with a sheer number of chaotically (yet powerfull) moving armies (btw, it acts alike to Inferno), while Baron won't form >100 units armies, Dryad Queen and Druid would keep their doomstack around a certain forest\grove and attack with stubs and what High Cultist is doing goes beyond any logic (does it tries to conquer Void?). I don't know whether AI is extensively scripted or ussing learning algorithms, but if it can be improved, it will rely less on the handicap. Witch and Senator are particullary powerful, while High Cultist and Baron are something you could probably beat on Emperor with ease. Area- All Enemies.When I'm not playing with someone in CoE4, I play 1v1 against King-level AI's (winrate below 50%, but I'm not exploiting planes).Īnd I have to say, it really depends on a class that you pick for AI. Symbol of Insanity: Confusion (MR Negates) Doesn't affect Mindless.Strange Hymn: Paralyzation (MR negates easily) Area- 1 Enemy Rank.Summon Lesser Horror: Summons 1 Spine Membrane Horror.Mental Overload: Confusion (MR negates) Doesn't affect Mindless.Invade Mind: Enslave (MR Negates) Area- 1 Enemy.Soul Slay: Magic 1-999 (Armor Negating) Extra Effect Paralyzation (MR Negates, Difficult) Area 1 Enemy Note:Neither effect affects Mindless beings.Star Showers: 1-10 (Armor Negating) Extra Effect: Paralyzation (MR Negates).Confusion: Confusion (MR Negates) Doesn't affect Mindless.Words of the Void: Stun (MR negates easy) Area- 3 Enemies.Mind Burn: Magic 1-11 (MR negating, MR Negates, difficult) Doesn't Mindless.Paralyze: Paralyzation (MR negates) Area- 1 Enemy.Starlight: Magic 1-5 (armor negating) Extra Effect: Paralyzation (MR negates easy) Area- 1 Enemy.Uses many mind-altering and magic damage spells, as well as buffing allied units with Luck and Etherealness. School of Magic for Cultist of the Deep, High Cultists, Hybrid Cultist, Star Child, Star Spawn, and Elder Star Spawn.














Conquest of elysium 5 wiki